![]() ![]() ![]() Of course, it was geared more towards presentation and had a large studio behind it, rather than being very technically accurate, so the goals are a bit different than those of Teardown (interesting setpieces vs procedural destruction). It doesn't detract from the gameplay much, and it's not like that makes the game bad, but personally I think that the Red Faction Guerilla game felt a bit better. Very much the same how the cars and such also feel awkward. Nvidia vidab, et mid-to-high-end GeForce videokaardid vimaldavad 1020 korda rohkem enam efekte ja visuaalset loomutruudust kui tipptaseme CPU-de fsika. I'm inclined to somewhat agree, because you can still have situations where buildings can be hanging on due to a single voxel and will refuse to fall down, and when they do there's no sense of weight, instead they just kind of plop down. However, I think that the other was pointing out that the game feel/presentation itself was a bit lacking - not having much momentum to it, or just the destruction itself not feeling particularly eye catching (even if the gameplay is fun, due to you needing to act within a time limit). They are impressive on a technical level, especially given how well everything runs. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |